And it’s going to allow us to push more of the things that we’re excited about pushing, pushing physical interaction, pushing a connection with virtual characters.” As for VR’s future, Stiksma said, “I’m really excited to see all of the new technology that comes out. The team has 32 people now, more than double the team size for the earlier game. The future of VR and VR developmentĪs for bringing Moss to 2D screens, Stiksma said the company is open to opportunities, but the type of game the team is interested in making now lends itself to virtual reality. But Polyarc won 80 awards and nominations for Moss, and Polyarc, founded in 2015, raised $9 million to work on future titles. Not many VR game studios have had a chance to do sequels, as VR hardware hasn’t sold as well as many original expected. The landscape will be dangerous, with challenging puzzles, and lots of enemies, Polyarc said. And we want you to just feel more connected with her because a lot of people see quill as a friend or a real character. We want you to feel the triumph, we want you to feel the heartbreak. “So we’re really trying to push a broader range of emotion you. “We are trying to push more emotional feedback from players in terms of how are you going to feel and how Quill is going to feel,” he said. One of the things Quill will be able to do now is swap between different weapons, like a new heavy hammer that she can wield. Quill will have to tap her allies old and new to fight and escape, Stiksma said. “Quill went on this heroic journey to go and slay this giant serpent Sarffog to save her uncle from the Arcane and right after that” we find out that the Arcane isn’t out of commission yet. “We’re going to actually pick up right where the game left off,” Stiksma said.
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